Abstract
Researched is the problem of realization of practice-oriented and competence-based approach to training through implementation of project activity in educational process of higher school. Described is experience of using heuristic game-discussion as method of project learning through a number of interrelated stages, united by design of the project, i.e. research, technological and final. Presented is regulation of organization of heuristic game-discussion as method of project learning in the classroom.
Keywords
- heuristic game-discussion
- project learning
- heuristic methods
References
Twelve solutions for new education. Moscow, 2018.
Robinson, K. Creative Schools: The Grassroots Revolution That’s Transforming Education. Penguin Books, 2015.
Matyash, N.V. Innovative pedagogical technologies. Project training. Moscow, 2011.
Kornilova, O.A. Formation of professional reflection of future specialist. Kemerovo, 2009.
