2015, no. 3
PRACTICE OF HIGHER SCHOOL

Gaming technologies in the process of education of future pedagogues

Elena Viktorovna Levkina, Elena Sergeevna Ivantsova

pp. 67–6980 RUB

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Abstract

Examined are gaming technologies using in the process of education of future pedagogues. Given is an example of practical use of gaming imitation as means of formation of a model of professional behavior of future pedagogues under conditions of modern labor market, raising of their competitiveness. Also presented is methodic research work of business game of “In search of job” as to bachelors, training in direction of specialization of “Pedagogical education”.

References

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  2. Ivantsova, E.S., Kuzina, I.V., Levkina, E.V., Mironycheva, V.F. Leveled approach to evaluation of formed bachelors’ competencies during training practice // Privolzhskii scientific herald. — 2014. — No. 8—2 (36). — P. 80—87.

  3. Naumova, T.V. Formation of professional competence of students of pedagogical high school through elective courses // Privolzhskii scientific herald. — 2014. — No. 8—2 (36). — P. 31—32.