Abstract
The article deals with constructive transformation of vocational training in high schools’ system, which assumes introduction of game training. The use of game technology in «Psychological consultation» teaching course might serve as an effective addition to other educational technologies. Carrying out sociocultural role, the game might be an irreplaceable element in training of students.
Keywords
- vocationally-oriented learning
- play-learning
- They're the "tational model"
- playbook
- didactic
- business games
References
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